- Alice Nation tabletop adventure is a narrative card-driven RPG released on Steam on October 15, 2026.
- Core loop: explore locations, drag cards onto objects, collect resources, craft items, and investigate clues.
- You play as Alice, trapped in The Beyond, searching for a way back to the real world.
- Puzzles are layered: card combinations, signal scanning, and item interactions all feed into investigation cases.
- Choices matter: dialogue, quests, and relationships shape narrative variations and endings.
What Is the Alice Nation Tabletop Adventure?
The Alice Nation tabletop adventure blends narrative exploration with a card-driven tabletop interface. Developed by Hanamiriro and published by 2P Games, the game presents The Beyond as a hand-drawn card world where every action, tool, and clue exists as a draggable card. Rather than controlling a character directly, you manipulate a living tabletop: select the right card, apply it to the right object, and watch the investigation unfold.
You play as Alice, a girl stranded in The Beyond. Progress comes from connecting locations, resources, clues, and residents—including companions like Mery, March Hare, and Noah—until the path home reveals itself.
Video Highlights:
- Official trailer showcasing the card-driven tabletop interface
- A first look at The Beyond's pastel, hand-drawn art direction
- Brief glimpses of card dragging, investigation, and character encounters
| Feature | Details |
|---|---|
| Developer | Hanamiriro |
| Publisher | 2P Games |
| Release date | October 15, 2026 (Steam) |
| Genre | Single-player narrative card RPG / tabletop adventure |
| Languages | English, Simplified Chinese, Japanese, Traditional Chinese |
| Platform features | Steam Achievements, Cloud Saves, Trading Cards |
The game is available on the official Alice Nation Steam store page. Check the store listing for current pricing and any demo availability before purchasing.
Core Systems: Cards, Items, and Crafting
Cards are the practical vocabulary of the Alice Nation tabletop adventure. Every interaction flows through them, so understanding card categories early prevents hours of frustration later.
Action Cards
- Enable direct interactions with objects and targets
- Obtained through exploration and case progress
- Often required for progression-critical interactions
Item Cards
- Represent usable tools and objects
- Applied to blocked routes and case targets
- Obtained from exploration, cases, and rewards
Crafting Materials
- Raw resources gathered from searching locations
- Converted into crafted utility items
- Needed when an obstacle demands a crafted solution
| Card Category | Purpose | Obtained From | Interacts With |
|---|---|---|---|
| Action Cards | Enable actions during investigation | Exploration, interaction rewards | Objects, investigation targets, puzzles |
| Item Cards | Usable objects for obstacles | Cases, item interactions | Blocked routes, characters, case objectives |
| Crafting Materials | Components for crafting | Searching locations, new areas | Crafting systems, obstacles |
| Investigation Clues | Advance active cases | Searching, signal scanning | Cases, conversations, evidence targets |
| Signal Objects | Support signal scanning | Signal-focused sequences | Scanning, route discovery |
| Crafted Items | Practical tools from materials | Crafting | Blocked paths, environmental objects |
Some interactions depend on using cards in a specific order, and ordinary resources are part of long-term progression—not disposable loot. Retain flexible options instead of spending every material the moment you find it.
Step-by-Step: Your First Hours
The opening hours reward patience. Focus on learning how locations, cards, items, and clues connect rather than rushing the mystery.
Explore each accessible location
Inspect rooms, paths, containers, and unusual environmental details. Search points of interest for resources, item cards, clues, and interaction prompts before advancing. Note blocked paths for later.
Learn card interactions
Select the card that matches the situation, then observe whether the environment or another card changes the possibilities. Try cards on objects with a clear thematic or practical connection.
Collect and organize resources
Gather materials during exploration and hold them for crafting, investigations, and obstacle removal. Review your inventory before returning to any unresolved location.
Follow investigation leads
Cases advance by connecting observations, clues, locations, and usable items. When stuck, compare the current objective wording against the evidence you already hold.
Approach puzzles methodically
Identify the required input, test the interaction order, and read feedback after every attempt. If an attempt fails, change one variable at a time instead of replacing the whole approach.
Newly obtained cards and crafted items frequently unlock interactions in areas you explored earlier. Revisiting locations after every meaningful discovery is one of the most reliable habits in the game.
Puzzle Types and How to Solve Them
Every puzzle in the Alice Nation tabletop adventure combines card selection, item use, investigation logic, signal scanning, and environmental observation. Use light hints first; expand full solutions only when needed.
| Puzzle Type | Required Inputs | Key Hint | Typical Result |
|---|---|---|---|
| Card-Based Interaction | Action card + interactable object | Match card function to the object's theme | Reveals info or unlocks next action |
| Signal Scanning | Scanning interaction + nearby target | Treat scan feedback as directional, not an answer | Identifies a route, clue, or follow-up |
| Case Investigation | Objective + clues + related location | Group clues by where found and what they describe | Case updates with new evidence |
| Item Interaction | Usable item + compatible target | Items may work even when not activatable directly | Changes environment or reveals evidence |
| Environmental Obstacle | Blocked route + matching card/item | Not every obstacle is meant to be solved immediately | Route opens, leading to new content |
This wiki separates spoiler-free hints from direct solutions. Read the hint layer first if you want to preserve discovery—full solutions are always available, but the story lands harder when you solve the logic yourself.
Choices, Characters, and Endings
Alice Nation's narrative structure means conversations, quest outcomes, and relationship decisions accumulate toward different story variations.
| Character | Role | Relationship Focus | Mystery Connection |
|---|---|---|---|
| Alice | Central protagonist | Her choices define responses to companions and the mystery | Main narrative thread of The Beyond |
| Mery | Companion and resident | Dialogue choices shape depth of connection | Adds personal perspective to the mystery |
| March Hare | Resident of The Beyond | Repeated conversations shape the bond | Part of the resident network expanding the investigation |
| Noah | Resident linked to the investigation | Player responses affect available dialogue | Links character growth to unresolved questions |
Story-related achievements and alternate outcomes may require separate decision paths. Keep decision-point saves so you can reload branches instead of restarting the entire game.
First Playthrough Goals:
- Clear every searchable point in each accessible area
- Record blocked obstacles and revisit them after new cards
- Complete optional objectives before finalizing quests
- Revisit Mery, March Hare, and Noah after major events
- Save before every major narrative decision
FAQ
Q: What is the Alice Nation tabletop adventure?
It is a single-player narrative card-driven RPG by Hanamiriro and 2P Games, released on Steam on October 15, 2026. You play as Alice, using draggable cards to explore, craft, investigate, and solve puzzles in The Beyond while searching for a way home.
Q: How do card interactions work?
Cards represent actions, tools, or interaction options. Select the card that corresponds to the object or situation, and observe the result. Some interactions require a specific order, and some need a prerequisite clue before they trigger.
Q: What should I do when progress stops?
Compare the current case objective with the clues and items in your possession, then visit the location most directly connected to the newest evidence. A missing interaction usually requires a card, item, resource, or a different location rather than a new system.
Q: Do my choices affect the ending?
Yes. Dialogue decisions, quest outcomes, relationship changes, and discoveries accumulate across the story and determine important narrative variations and how the story resolves. Keep separate saves at major decision points to explore multiple outcomes.