- Alice Nation walkthrough: A structured route through all main investigation phases.
- Card interactions: Match action cards to objects with thematic or practical connections.
- Blocked paths: Note them and return later with new cards, items, or clues.
- Signal scanning: Treat scan feedback as directional hints, not standalone answers.
- Save management: Keep separate saves before major decisions for alternate outcomes.
Alice Nation Walkthrough Overview
Alice Nation is a narrative card-driven RPG developed by Hanamiriro and published by 2P Games, released on Steam on October 15, 2026. You play as Alice, trapped in a hand-drawn world called The Beyond, where progress comes from dragging cards, collecting resources, crafting items, investigating cases, and solving environmental puzzles. This walkthrough organizes the game into clear progression phases so you always know where to go next.
Video Highlights:
- Official launch trailer showing the card-driven interaction system
- A first look at Alice and the pastel world of The Beyond
- Brief glimpses of investigation and puzzle mechanics
Before diving in, understand the four pillars of progression:
| Pillar | Role in Progression | Priority |
|---|---|---|
| Exploration | Reveals resources, cards, clues, and interaction points | ★★★★★ |
| Card Interactions | Actions, tools, and situation-based solutions | ★★★★★ |
| Investigation | Connects clues to locations, characters, and cases | ★★★★☆ |
| Crafting | Converts materials into tools that remove obstacles | ★★★☆☆ |
The walkthrough below separates spoiler-free hints from direct solutions. Use the hint layer when you want to preserve discovery, and only open the full route when you are genuinely stuck.
Chapter-by-Chapter Route
The main story progresses through four broad phases. Each phase has a distinct goal and a recommended route.
| Chapter | Main Goal | Key Activities |
|---|---|---|
| Opening Investigation | Learn exploration and card systems | Search starting area, test basic cards, follow first objective |
| Early Exploration | Expand the accessible map | Clear available interactions, mark blocked routes, gather materials |
| Case Development | Advance the active case | Connect clues to locations, characters, and objects |
| Signal & Environmental | Resolve scanning and route barriers | Interpret signal feedback, apply correct cards in sequence |
Opening Investigation
Inspect the starting area thoroughly before attempting to force access anywhere. Collect immediately accessible clues and resources, test available action cards on nearby points of interest, and use the results to identify the next investigation route. Do not skip searches in the first area — early resources support crafting later.
Early Exploration
Complete every available search in the current area first. When a path or object cannot be used, note it and move on rather than repeating the same failed action. Collect materials for basic crafting, then revisit blocked points once a new card, crafted item, or clue provides a matching interaction.
Case Development
Review the active case objective and compare its wording with the clues in your possession. Sort clues by location and subject, then travel to the location most directly connected to the newest evidence. Use the matching card or item there, then confirm the updated objective.
Signal and Environmental Obstacles
Activate the signal-scanning interaction, record the direction or environmental response, and inspect the connected object. Apply the required card or item in the indicated sequence to open the next route, then follow it and update your investigation.
Repeatedly attempting the same interaction on a blocked object rarely works. Progress in Alice Nation is gated by having the right card, item, or clue — not by persistence alone.
Card and Item Strategy
Cards and items form the practical vocabulary of Alice Nation. Knowing which category an object belongs to tells you how and when to use it.
Action Cards
- Enable direct interactions with objects and investigation targets
- Obtained through exploration and case progress
- Often required for story-critical interactions
Item Cards
- Represent usable tools and objects
- Applied to compatible locations, characters, and obstacles
- Some require a prerequisite clue before they work
Crafting Materials
- Feed the crafting loop for utility items
- Found by searching locations and newly opened areas
- Keep a reserve for investigation prep
Use these interaction rules when a card does not produce a result:
| Situation | Likely Cause | Fix |
|---|---|---|
| Card rejected by object | No thematic or practical match | Inspect the object first, then try the matching card |
| Interaction order wrong | Sequence-dependent puzzle | Change one variable at a time, observe feedback |
| Item cannot be used directly | Needs an environmental target | Select the item from the interaction menu on a compatible target |
| Nothing happens after scanning | Target not yet identified | Inspect connected objects and nearby locations first |
Do not spend every resource immediately. Retaining flexible options keeps investigations and puzzles solvable without backtracking, especially before case milestones.
Choices, Characters, and Endings
Alice Nation's story responds to dialogue decisions, quest outcomes, and relationship changes involving Alice, Mery, March Hare, Noah, and other residents of The Beyond.
| Decision Type | What You Do | Potential Consequence |
|---|---|---|
| Dialogue decisions | Choose responses in conversations | Changes tone, reveals different information, affects later scenes |
| Quest outcomes | Resolve objectives via different approaches | Alters follow-up scenes and character reactions |
| Relationship changes | Complete companion tasks, pick supportive or confrontational options | Unlocks extra dialogue and personal context |
| Route variations | Combine choices across the story | Determines narrative variations and how the story resolves |
Before committing to major decisions, record your choice or create a save point. Different narrative outcomes require separate decision paths, and reloading a preserved save is far faster than restarting the game.
Revisit characters after major story developments — relationship dialogue changes once milestones are reached, and some conversations become unavailable after certain quest resolutions.
Achievement Prep Checklist
Plan achievement progress alongside your walkthrough route instead of leaving it for a second playthrough. Story achievements can depend on earlier dialogue, quest, or route decisions, and some quest results become unavailable after an alternate resolution is selected.
Per-Chapter Checklist:
- Search every accessible point of interest before leaving an area
- Mark blocked routes for later revisits
- Review inventory before returning to unresolved locations
- Speak with relevant characters after each new clue
- Save before every major decision point
Combine achievement hunting with your first playthrough: finish optional objectives and talk to all involved characters before closing any quest. Reload decision-point saves for alternate outcomes rather than starting over.
FAQ
Q: How long does the Alice Nation walkthrough take?
Playtime depends on how thoroughly you search each location and how many optional cases and relationship interactions you complete. Expect the main investigation route to be shorter than a full-completion run that includes alternate narrative outcomes.
Q: What should I do when a card does nothing on an object?
Inspect the object first to reveal its interaction requirement, check whether a prerequisite clue is missing, and try a card with a clearer thematic or practical connection. Some interactions also depend on using cards in a particular order.
Q: How does signal scanning work in Alice Nation?
Scanning provides directional or contextual feedback rather than a direct answer. Observe the strongest response, inspect the connected environmental element, then apply the matching card or item in the indicated sequence to open the next route.
Q: Can I miss content permanently?
Yes. Some quest resolutions and character dialogue become unavailable after different choices are made, and alternate narrative outcomes require separate decision paths. Keep saves before major decisions to avoid a full replay.